Method for playing card game

ABSTRACT

A method for playing a card game is disclosed. The method includes dealing (N−k) cards to at least one player&#39;s hand and dealing (N+k) cards to a dealer&#39;s hand (k=1, 2, . . . , N−1), selecting k cards from among the (N+k) cards of the dealer&#39;s hand according to a predetermined method, and determining a winner and a loser by comparing N cards remaining in the dealer&#39;s hand with N cards including the selected k cards and the (N−k) cards dealt to the player&#39;s hand.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claims the benefit of Korean Patent Application No.10-2013-0138556, filed on Nov. 14, 2013 and Korean Patent ApplicationNo. 10-2014-0028935, filed on Mar. 12, 2014, which are herebyincorporated by reference as if fully set forth herein.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to a method for playing a card game, andmore particularly, to a method for playing a card game to determine awinner one to one between a dealer and a player to which equal numbersof cards are dealt, which can increase the fun of the card game bychanging a card dealing protocol between the dealer and the playerduring the card game in progress.

2. Discussion of the Related Art

A card game is played using a standard deck of 52 cards in 13 values and4 suits. The suits are Spades, Clubs, Diamonds, and Hearts. Each suithas 13 card values, 2 to 10, 3 “face cards” Jack, Queen, King (J, Q, K),and Ace (A). Examples of the card game include poker, black jack,baccarat, etc.

Typically in card game, players set a game rule, make wagers accordingto the game rule, determine a winner and a loser by comparing theircards, and make a payout to the winner.

Among the foregoing card games, poker is played by dealing equal numbersof cards to players and comparing the cards. Poker games include StudPoker, Texas Holdem, Omaha, etc.

Various types of poker games are played to determine a winner one to onebetween a dealer and a player in casinos. If a poker game based oncomparison between players is played in a casino table game format, abet or a race that makes an opponent bow out is not viable. This isbecause of the structural format of a casino table game in which adealer deals with a plurality of players and thus cannot bow out for oneplayer. Accordingly, the most powerful fun factor of a poker game, thatis, a reversal of winning is not expected from a casino table game.

In a casino poker game, all necessary cards are dealt to a dealer and aplayer at one time and the winner is determined simply by comparing thecards of the dealer with the cards of the player according to a presetrule, using a casino table game format in which the dealer and theplayer compare their equal numbers of cards one to one. Once cards aredistributed, a winner and a loser are already determined in this casinopoker game. As a result, a reversal of winning is not expected.Accordingly, there is a need for a game playing method for making acasino poker game more fun and more absorbing.

SUMMARY OF THE INVENTION

Accordingly, the present invention is directed to a method for playing acard game, which can make the card game more fun and more absorbing byadding a game factor that makes the numbers of cards dealt to a dealerand a player equal during the card game in progress after dealingdifferent numbers of cards to the dealer and the player.

Additional advantages, objects, and features of the invention will beset forth in part in the description which follows and in part willbecome apparent to those having ordinary skill in the art uponexamination of the following or may be learned from practice of theinvention. The objectives and other advantages of the invention may berealized and attained by the structure particularly pointed out in thewritten description and claims hereof as well as the appended drawings.

To achieve these objects and other advantages and in accordance with thepurpose of the invention, as embodied and broadly described herein, amethod for playing a card game in which a winner and a loser aredetermined between a dealer and at least one player using same number ofN cards includes dealing (N−k) cards to the at least one player's handand dealing (N+k) cards to the dealer's hand (k=1, 2, . . . , N−1),selecting k cards from among the (N+k) cards of the dealer's handaccording to a predetermined method, and determining a winner and aloser by comparing N cards remaining in the dealer's hand with N cardsincluding the selected k cards and the (N−k) cards dealt to eachplayer's hand.

The method may further include moving the selected k cards to acommunity card zone and the community card zone is a card zone in whichcards commonly used for the at least one player are arranged during acard game.

The movement of the selected k cards to a community card zone mayinclude assigning one number to each of the (N+k) cards of the dealer'shand, arranging the (N+k) cards of the dealer's hand according to theassigned numbers, selecting, if k numbers are determined according to apredetermined rule, cards corresponding to each value of the k numbersfrom among the (N+k) cards, and moving the selected k cards to thecommunity card zone.

When the (N+k) cards of the dealer's hand are numbered and arranged, the(N+k) cards may be exposed.

The predetermined method may be a number decision game for determining knumbers.

The player is allowed to make a wager in the number decision game.

The number decision game may be a dice game.

In another aspect of the present invention, a method for playing a cardgame in which a winner and a loser are determined between a dealer andat least one player using N cards includes dealing (N−x) cards to the atleast one player's hand (x=1, 2, . . . , N−1), dealing (N−y) cards tothe dealer's hand (y=1, 2, . . . , N), dealing (x+y) cards to atemporary zone, selecting x cards from among the (x+y) cards dealt tothe temporary zone and moving the selected x cards to a community cardzone, moving y cards of the temporary zone except for the x cards movedto the community card zone to the dealer's hand, and determining awinner and a loser by comparing N cards including the (N−x) cards dealtto each player's hand and the x cards in the community card zone with Ncards of the dealer's hand including the (N−y) cards dealt to thedealer's hand and the y cards moved from the temporary zone to thedealer's hand, and the community card zone is a card zone in which cardscommonly used for the at least one player are arranged during a cardgame.

The movement of the selected x cards to a community card zone mayinclude assigning one number to each of the (x+y) cards of the temporaryzone, arranging the (x+y) cards in the temporary zone according to theassigned numbers, selecting, if x numbers are determined according to apredetermined rule, cards corresponding to each value of the x numbersfrom among the (x+y) cards, and moving the selected x cards to thecommunity card zone.

When the (x+y) cards dealt to the temporary zone are numbered andarranged, the (x+y) cards may be exposed.

The predetermined method may be a number decision game for determining xnumbers.

The player is allowed to make a wager in the number decision game

The number decision game may be a dice game.

In another aspect of the present invention, a method for playing anon-line card game includes generating first card information about (N−k)cards for at least one player terminal and generating second cardinformation about (N+k) cards by a game player (k=1, 2, . . . , N−1),transmitting the first card information to the at least one playerterminal through a transceiver by a card dealer, generating communitycard information about k cards selected from among the (N+k) cards basedon the second card information according to a predetermined method bythe game player, generating third card information using the first cardinformation and the community card information and generating fourthcard information using the second card information and the communitycard information by the game player, and determining a winner and aloser using the third card information and the fourth card informationby a winner-loser decider.

The third card information may include information about N cardsincluding the (N−k) cards indicated by the first card information andthe k cards indicated by the community card information.

The fourth card information may include information about N cardsobtained by excluding the k cards indicated by the community cardinformation from the (N+k) cards indicated by the second cardinformation.

In another aspect of the present invention, a method for playing anon-line card game includes selecting (N−x) cards and generating firstcard information about the selected (N−x) cards by a game player (x=1,2, . . . , N−1), selecting (x+y) cards and generating second cardinformation about the selected (x+y) cards by the game player (y=1, 2, .. . , N), selecting (N−y) cards and generating third card informationabout the selected (N−y) cards by the game player, transmitting thefirst card information to at least one player terminal through atransceiver by a card dealer, generating community card informationabout x cards selected from among the (x+y) cards indicated by thesecond card information according to a predetermined method by the gameplayer, generating fourth card information using the first cardinformation and the community card information and generating fifth cardinformation using the second card information, the third cardinformation, and the community card information by the game player, anddetermining a winner and a loser using the fourth card information andthe fifth card information by a winner-loser decider.

The fourth card information may include information about N cardsincluding the (N−x) cards indicated by the first card information andthe x cards indicated by the community card information, and the fifthcard information may include information about N cards including the(N−y) cards indicated by the third card information and y cards obtainedby excluding the x cards indicated by the community card informationfrom the (x+y) cards indicated by the second card information.

It is to be understood that both the foregoing general description andthe following detailed description of the present invention areexemplary and explanatory and are intended to provide furtherexplanation of the invention as claimed.

BRIEF DESCRIPTION OF THE DRAWINGS

The accompanying drawings, which are included to provide a furtherunderstanding of the invention and are incorporated in and constitute apart of this application, illustrate embodiment(s) of the invention andtogether with the description serve to explain the principle of theinvention. In the drawings:

FIG. 1 is a flowchart illustrating a method for playing a card gameaccording to an embodiment of the present invention;

FIG. 2 illustrates a state in which cards are dealt in a card dealingstep of the method for playing a card game illustrated in FIG. 1;

FIG. 3 illustrates a state in which cards are numbered in a dealer'shand in a community card zone movement step of the method for playing acard game illustrated in FIG. 1;

FIG. 4 illustrates a state in which a card of the dealer's hand isselected by playing a number decision game in the community card zonemovement step of the method for playing a card game illustrated in FIG.1;

FIG. 5 illustrates a state in which winning cards are determined betweencards in a dealer zone and a set of cards in a community card zone andcards in a player's hand in a winner-loser decision step of the methodfor playing a card game illustrated in FIG. 1;

FIG. 6 is a flowchart illustrating a method for playing a card gameaccording to another embodiment of the present invention;

FIG. 7 illustrates a state in which cards are dealt in a card dealingstep of the method for playing a card game illustrated in FIG. 6;

FIG. 8 illustrates a state in which cards are numbered in a temporaryzone in a community card zone movement step of the method for playing acard game illustrated in FIG. 6;

FIG. 9 illustrates a state in which a card is selected from thetemporary zone by playing a number decision game in the community cardzone movement step of the method for playing a card game illustrated inFIG. 6;

FIG. 10 illustrates a state in which a selected card is moved to acommunity card zone in the community card zone movement step of themethod for playing a card game illustrated in FIG. 6;

FIG. 11 illustrates a state in which a remaining card of the temporaryzone is moved to a dealer zone in a dealer zone movement step of themethod for playing a card game illustrated in FIG. 6;

FIG. 12 illustrates a state in which winning cards are determinedbetween cards in a dealer zone and a set of cards in a community cardzone and cards in a player's hand in a winner-loser decision step of themethod for playing a card game illustrated in FIG. 6;

FIG. 13 illustrates a system for performing the card game playing methodaccording to the first embodiment of the present invention as an on-linegame;

FIG. 14 is a block diagram of a device applicable to a service serverillustrated in FIG. 13;

FIG. 15 is a flowchart illustrating a method for performing the cardgame playing method according to the first embodiment of the presentinvention as an on-line game; and

FIG. 16 is a flowchart illustrating a method for performing the cardgame playing method according to the second embodiment of the presentinvention as an on-line game.

DETAILED DESCRIPTION OF THE INVENTION

The objectives and effects of the present invention and the technicalconfigurations of the present invention to achieve them will be apparentwith reference to embodiments of the present invention described indetail with the attached drawings. A detailed description of a generallyknown function and structure of the present invention will be avoidedlest it should obscure the subject matter of the present invention.Although the terms used in the present invention are selected fromgenerally known and used terms, taking into account the structures,roles, and functions of the present invention, they are subject tochange depending on the intention of a user or an operator or practices.

It is to be clearly understood that the present invention may beimplemented in various manners, not limited to embodiments as set forthherein. The embodiments of the present invention are provided only torender the disclosure of the present invention comprehensive andindicate the scope of the present invention to those skilled in the art.The present invention is defined only by the appended claims.Accordingly, the scope of the invention should be determined by theoverall description of the specification.

Through the specification, when it is said that some part “includes” aspecific element, this means that the part may further include otherelements, not excluding them, unless otherwise mentioned. The terms“unit”, “part” and “module” used herein indicate a unit that executes atleast one function or operation and may be implemented in hardware,software, or both.

In embodiments of the present invention, each component, function block,or means may be configured with one or more sub-components. Electrical,electronic, and mechanical functions performed by each component may beimplemented into various known devices or mechanical elements such aselectronic circuits, integrated circuits, or Application SpecificIntegrated Circuits (ASICs). Components may be configured separately ortwo or more components may be incorporated into a single component.

It will be understood that each block of the flowchart illustrationsand/or block diagrams, and combinations of blocks in the flowchartillustrations and/or block diagrams, can be implemented by computerprogram instructions. These computer program instructions may beprovided to a processor of a general purpose computer, special purposecomputer, or other programmable data processing apparatus, such that theinstructions, which execute via the processor of the computer or otherprogrammable data processing apparatus, create means for implementingthe functions/acts specified in the flowchart and/or block diagram blockor blocks. These computer program instructions may also be stored in acomputer usable medium or computer readable medium that can direct acomputer, other programmable data processing apparatus, or other devicesto function in a particular manner, such that the instructions stored inthe computer readable medium produce an article of manufacture includinginstructions which implement the function/act specified in the flowchartand/or block diagram block or blocks.

In addition, each block or each step may represent a part of a module,segment, or code that contains one or more executable instructions toexecute a specific logical function(s). It is to be noted that functionsmentioned in blocks or steps take place in a different order in somealternative embodiments. For example, two consecutive blocks or stepsmay be performed substantially at the same or in reverse order dependingon corresponding functions.

With reference to the attached drawings, a method for playing a cardgame according to an embodiment of the present invention will bedescribed below in detail. The following description is given with theappreciation that a community card zone is a card zone in which cardscommonly used for players are arranged during a card game.

The method for playing a card game according to the embodiment of thepresent invention is based on a game rule that an equal number of (N)cards are dealt to each of a dealer's hand 20 and a plurality ofplayers' hands 30 and a winner is determined by comparing the cards ofthe dealer's hand 20 with the cards of the players' hands 30 one to one.The method for playing a card game according to the embodiment of thepresent invention is characterized by an additional game factor thatdeals different numbers of cards to the dealer's hand 20 and each of theplurality of players' hands 30 and makes the numbers of cards dealt tothe dealer's hand 20 and each player's hand 30 equal during the cardgame in progress. This game factor can increase the probability ofchanging a winner and maximize the fun of the card game.

Referring to FIG. 1, the method for playing a card game according to theembodiment of the present invention includes a card dealing step (S10),a community card zone movement step (S20), and a winner-loser decisionstep (S30).

In the card dealing step S10, a dealer deals (N−k) cards 10 to eachplayer's hand 30 and (N+k) cards to the dealer's hand 20. Herein, k=1,2, . . . , N−1

Referring to FIG. 2, if N is 5 and k is 1 according to a predeterminedrule, four (=5−1) cards 10 are dealt to each player's hand 30 and six(=5+1) cards 10 are dealt to the dealer's hand 20.

In the community card zone movement step S20, k cards 10 are selectedfrom the (N+k) cards 10 of the dealer's hand 20 and moved to a communitycard zone 40.

That is, since the dealer's hand 20 has k more cards, the k cards areselected from the dealer's hand 20 and moved to the community card zone40.

A player or the dealer may select or a third device may automaticallyselect the k cards 10 from among the (N+k) cards 10 dealt to thedealer's hand 20. However, the card game playing method described belowis not limited to any of the specific selection schemes.

The (N+k) cards 10 dealt to the dealer's hand 20 are numbered andarranged accordingly. Then, the k cards may be selected from thearranged cards 10 in a predetermined method.

Referring to FIG. 3, for example, six cards 10 dealt to the dealer'shand 20 may be arranged at positions marked with predetermined numbers,a number may be selected from the predetermined numbers according to apredetermined method, and a card corresponding to the selected numbermay be selected. The six cards 10 of the dealer's hand 20 arranged atthe positions of numbers 1 to 6 may be exposed so that a plurality ofplayers may see them. A player may assume a card of the dealer's hand 20required to win the card game by comparing the (N−k) cards 10 dealt tothe player's hand 30 with the exposed (N+k) cards 10 of the dealer'shand 20. When all cards needed for a porker game are distributed to eachplayer and the dealer at a time during an existing casino porker game, awinner and a loser are already determined. As a result, a reversal ofwinning cannot be expected. However, the card game according to theembodiment of the present invention makes a casino poker game more funand more absorbing since the card game has a rule where some of thecards dealt to the dealer can be moved to the player. The dealer or aplayer may be preset according to a game rule or set by a game as onewho selects k cards 10 from among the arranged (N+k) cards 10 and movesthe k cards 10 to the community card zone 40. How cards are to beselected may be determined in various manners.

Referring to FIG. 4, k cards may be selected from among the cards 10arranged in the dealer's hand 20 by a number decision game 50. Herein, knumbers may be determined by the number decision game 50 and cardscorresponding to the each value of k numbers may be selected and movedto the community card zone 40. To play the number decision game 50, adice may be used. This is purely exemplary and thus any game such asdrawing a numbered card, drawing a numbered ball, etc. is available asfar as a number can be determined by the game. The number decision gamemay be configured so that a player may make a wager.

Referring to FIG. 5, with six cards arranged at the positions of numbers1 to 6, the dice game 50 is played. A card 10 at the position of number6 is selected from among the arranged cards and moved to the communitycard zone 40. This case is for k=1. If k is 2 or larger, k cards may beselected by playing a number decision game in such a manner that kdifferent numbers may be selected.

In the winner-loser decision step S30, a winner is determined bycomparing N cards 10 including the k cards 10 in the community card zone40 and the (N−k) cards 10 dealt to each of the player's hand 30 with theN cards 10 remaining in the dealer's hand 20.

Referring to FIG. 5, if there are two players, five cards 10 areallocated to each player by combining a card 10 labeled with number 6moved to the community card zone 40 with four cards 10 dealt to each ofthe players. Five cards 10 except for the card 10 labeled with number 6remain in the dealer's hand 20. Finally, a winner is determined bycomparing five cards allocated to each player with five cards allocatedto the dealer.

Now, a detailed description will be given of a method for playing a cardgame according to another embodiment of the present invention withreference to the attached drawings.

The method for playing a card game according to the second embodiment ofthe present invention includes a card dealing step (S110), a communitycard zone movement step (S220), a dealer's hand movement step (S130),and a winner-loser decision step (S30).

Referring to FIG. 7, the card dealing step S110 includes dealing (N−x)cards 100 to each of at least one player's hand 120 (x=1, 2, . . . ,N−1), dealing (N−y) cards to a dealer's hand 110 (y=1, 2, . . . , N),and dealing (x+y) cards to a temporary zone 130.

If at least one player joins a card game, a dealer deals (N−x) cards 100to each player's hand 120. Herein, N is the number of cards required todetermine a winner and x is equal to or larger than 1 and smaller thanN, determined according to a game rule.

The dealer deals (N−y) cards 100 to the dealer's hand 110. Herein, y isequal to or larger than 1 and not larger than N, determined according toa game rule.

Further, the dealer deals (x+y) cards 100 to the temporary zone 130.

As illustrated in FIG. 7, it is assumed that N=5, x=2, and y=2 todetermine the numbers of cards 100 dealt to a player and a dealer. Thedealer deals three (N−x=5−2=3) cards 100 to each player's hand 120 andthree (N−y=5−2=3) cards 100 to the dealer's hand 130.

The dealer further deals four (x+y=2+2=4) cards 100 to the temporaryzone 130.

In the community card zone movement step S120, x cards 100 are selectedfrom the (x+y) cards 100 dealt to the temporary zone 130 and moved to acommunity card zone 140.

A player or the dealer may select or a third device may automaticallyselect the x cards 100 from among the (x+y) cards 100 dealt to thetemporary zone 130. However, the method described below is not limitedto any of the specific selection schemes.

The (x+y) cards 100 dealt to the temporary zone 130 are numbered andarranged accordingly. Then, the x cards 100 may be selected from thearranged cards 100 in a predetermined method and moved to the communitycard zone 140. Referring to FIG. 8, for example, four cards 100 dealt tothe temporary zone 130 may be arranged at positions marked with numbers1 to 4. Herein, y cards 100 dealt to the temporary zone 130 may beexposed so that a plurality of players may see them.

A player may assume a card combination having a high winning probabilityby comparing the (N−x) cards 100 dealt to the player's hand 120 with thecards 100 exposed in the temporary zone 130. Since a card selected fromthe temporary zone 130 plays a significant role in winning the cardgame, the player concentrates on the selection procedure of a card fromthe temporary zone 130. As a consequence, the card game is made more funand more absorbing.

Referring to FIG. 9, (x+k) cards 100 may be numbered and arrangedsequentially in the temporary zone 130 and x numbers may be determinedby a number decision game 150. x numbers may be determined from amongthe numbers labeled to the (x+y) cards by the number decision game 150and cards corresponding to each value of the (x+y) numbers may beselected and moved to the community card zone 140. To play the numberdecision game 150, a dice may be used. This is purely exemplary and thusany game such as drawing a numbered card, drawing a numbered ball, etc.is available as far as a number can be determined by the game. Thenumber decision game may be configured so that a player may make awager.

Referring to FIG. 10, with four cards dealt to the temporary zone 130,two numbers may be determined by playing a dice game. If the two numbersare 1 and 4, cards 10 corresponding to numbers 1 and 4 are selected fromamong the arranged cards 100 and moved to the community card zone 140.If the same numbers occur, the game may be repeated until two differentnumbers occur.

Since the two cards 100 moved to the community card zone 140 are commonto all players and three cards was already dealt to each player, fivecards required to determine a winner are eventually dealt to eachplayer.

In the dealer's hand movement step S130, the y cards remaining in thetemporary zone 130 except for the x cards moved to the community cardzone 140 are moved to the dealer's hand 110. The (N−y) cards 100 arealready dealt to the dealer's hand 110 and N cards 100 are needed forthe dealer's hand 110, for winner-loser decision. As the y cardsremaining in the temporary zone 130 are moved to the dealer's hand 110,a total of N (N−y+y=N) cards are eventually dealt to the dealer's hand110.

As illustrated in FIG.10, when two cards 100 except for x (=2) cards 100among four cards 100 in the temporary zone 130 are moved to the dealer'shand 110, the dealer's hand 110 has five cards 100 in total, thusmatching the number of cards required for determining a winner (N=5).

In the winner-loser decision step S140, a winner is determined bycomparing the N cards 100 including the (N−x) cards 100 dealt to theplayer's hand 120 and the x cards 100 in the community card zone 140with the N cards 100 including the (N−y) cards dealt to the dealer'shand 110 and the y cards 100 moved from the temporary zone 130 to thedealer's hand 110.

Referring to FIG. 12, the player's hand 120 has five cards 100 includingtwo cards 100 labeled with numbers 1 and 4 moved to the community cardzone 140 and three cards 100 dealt to the player's hand 120. If tworemaining cards 100 labeled with numbers 2 and 3 except for the cards100 labeled with numbers 1 and 4 in the temporary zone 130 are moved tothe dealer's hand 110, the dealer's hand 110 has five cards 100.

As a winner is determined using cards 100 of each player including cardsmoved to the community card zone 140 and cards dealt to the player'shand 120, and cards 100 including cards remaining in the temporary zone130 and cards 100 dealt to the dealer's hand 110, the playersconcentrate on the card selection procedure. The resulting increase inmutual participation extends the card game from an individual game to agroup game, increasing fun and entertainment.

The afore-described method for playing a card game according to thefirst embodiment of the present invention may be performed on-line. Thefollowing description is given of performing the method for playing acard game according to the first embodiment of the present inventionon-line.

FIG. 13 illustrates a system for performing the card game playing methodaccording to the first embodiment of the present invention as an on-linegame, FIG. 14 is a block diagram of a device applicable to a serviceserver illustrated in FIG. 13, and FIG. 15 is a flowchart illustrating amethod for performing the card game playing method according to thefirst embodiment of the present invention as an on-line game.

In a service server 210, a game player 211 a generates first cardinformation and second card information (S210). The game player 211 amay act as a dealer in the afore-described method for playing a cardgame according to the first embodiment of the present invention.

The game player 211 a may select (N−k) cards from among N cards andgenerate first card information about the selected (N−k) cards,satisfying k=1, 2, . . . , N−1. Herein, k cards may be randomly selectedfrom among the N cards. For example, if N is 5 and k is 1, four (=5−1)cards may be selected and first card information corresponding to theselected four cards may be generated.

Meanwhile, the game player 211 a may select (N+k) cards except for thecards indicated by the first card information from among the total cardsand generate second card information about the selected (N+k) cards. Forexample, if the number N of cards required for playing an on-line cardgame is 5 and k is 1, the game player 211 a may generate informationabout six (=5+1) cards as the second card information.

Subsequently, a card dealer 211 b transmits the first card informationto at least one player terminal 220 through a transceiver 213 of theservice server 210 (S220). Upon receipt of the first card information,the at least one player terminal 220 may display the first cardinformation on a display unit of the player terminal 220.

The game player 211 a generates, as community card information,information about k cards selected from among cards indicated by thesecond card information in a predetermined method (S230). The gameplayer 211 a may automatically select the k cards. Or the game player211 a may number the (N+k) cards based on the second card informationand transmit information about the assigned numbers to at least oneplayer terminal 220. If the player terminal 220 selects k numbers, thegame player 122 a may receive information about the k selected numbersand generate community card information based on cards indicated by thereceived information.

To determine the k numbers, the player terminal 220 may use a dice game,which is purely exemplary. Thus, various games including drawing anumbered card, drawing a numbered ball, etc. may be provided to theplayer terminal 220 to determine k cards.

The game player 211 a generates third card information using the firstcard information and the community card information and generates fourthcard information using the second card information and the communitycard information (S240). The third card information is information aboutthe total N cards including the cards indicated by the first cardinformation and the cards indicated by the community card information.The fourth card information is information about the total N cardsobtained by excluding the cards indicated by the community cardinformation from the cards indicated by the second card information.

A winner-loser decider 211 c generates winner-loser information of theon-line card game using the third card information and the fourth cardinformation and transmits the winner-loser information to the at leastone player terminal 220 (S250).

Now, a description will be given of on-line implementation of the methodfor playing a card game according to the second embodiment of thepresent invention. For the convenience of description, a redundantdescription of the on-line implementation of the method for playing acard game according to the first embodiment of the present inventionwill be avoided herein.

Referring to FIG. 16, the game player 211 a of the service server 210generates first card information, second card information, and thirdcard information (S310). The game player 211 a may act as a dealer inthe method for playing a card game according to the second embodiment ofthe present invention.

The game player 211 a may select (N−x) cards from among total cards usedin an on-line card game and generate first card information about theselected (N−x) cards (x=1, 2, . . . , N−1). The game player 211 a mayselect (x+y) cards and generate second card information about the select(x+y) cards (y=1, 2, . . . , N). Then, the game player 211 a may select(N−y) cards and generate third card information about the selected (N−y)cards.

Subsequently, the card dealer 211 b transmits the first card informationto at least one player terminal 220 through the transceiver 213 of theservice server 210 (S320). Upon receipt of the first card information,the at least one player terminal 220 may display the first cardinformation on a display unit of the player terminal 220.

The game player 211 a generates, as community card information,information about x cards selected from among the (x+y) cards indicatedby the second card information in a predetermined method (S330). Thegame player 211 a may automatically select the x cards from among the(x+y) cards according to a predetermined rule and may generate thecommunity card information.

Meanwhile, the game player 211 a may transmit the second cardinformation to the player terminal 220 and the service server 210 mayreceive selected card information about x cards selected from among thecards indicated by the second card information according to apredetermined method by the player terminal 220 and generate thecommunity card information based on the selected card information. Todetermine x numbers, the player terminal 220 may use a dice game, whichis purely exemplary. Thus, various games including drawing a numberedcard, drawing a numbered ball, etc. may be provided to the playerterminal 220 to determine x cards.

Then, the game player 211 a generates fourth card information using thefirst card information and the community card information and generatesfifth card information using the second card information, the third cardinformation, and the community card information. The fourth cardinformation is information about the total N cards including the cardsindicated by the first card information and the cards indicated by thecommunity card information. The fifth card information is informationabout the total N cards including the cards indicated by the third cardinformation and cards obtained by excluding the cards indicated by thecommunity card information from the cards indicated by the second cardinformation (S340). Therefore, each of the fourth card information andthe fifth card information are information about the N cards.

The winner-loser decider 211 c generates winner-loser information of theon-line card game using the fourth card information and the fifth cardinformation and transmits the winner-loser information to the at leastone player terminal 220 (S350). The game player 211 a may transmit thewinner-loser information generated by the winner decider 211 c to theplayer terminal 220 so that the player may recognize a winner and aloser through the player terminal 220.

As is apparent from the above description, according to a method forplaying a card game according to an embodiment of the present invention,a game factor that makes the numbers of cards dealt to a dealer and aplayer equal during a card game is added after different numbers ofcards are dealt to the dealer and the player. Therefore, a reversal ofwinning may occur in the card game, which makes the card game more funand more absorbing.

As a card selection game is played in the course of matching differentnumbers of cards dealt to a dealer and a player to an equal number, thefun of the card game is increased.

The proposed methods for playing a card game according to theafore-described first and second embodiments of the present inventionmay be implemented as computer-readable or smartphone-readable code in acomputer-readable or smartphone-readable recording medium. Thecomputer-readable or smartphone-readable recording medium may includeany kind of recording device storing computer-readable orsmartphone-readable data. Examples of the recording medium may includeRead Only Memory (ROM), Random Access Memory (RAM), Compact Disk (CD),Digital Versatile Disk (DVD), Blu-ray disk, magnetic tape, floppy disk,optical data storing device, flash memory, and the like. In addition,the computer-readable or smartphone-readable recording medium may bedistributed over computer systems connected over the network, andcomputer-readable or smartphone-readable codes may be stored andexecuted in a distributed manner.

As described before, as the methods for implementing the methods forplaying a card game on-line are implemented in a recording medium, themethods can be stored and performed in a game-only device such as a slotmachine using the recording medium or in a personal game device byreplacing an existing recording medium with the recording medium.

Those skilled in the art will appreciate that the present invention maybe carried out in other specific ways than those set forth hereinwithout departing from the spirit and essential characteristics of thepresent invention. The above embodiments are therefore to be construedin all aspects as illustrative and not restrictive. The scope of theinvention should be determined by the appended claims and their legalequivalents, not by the above description, and all changes coming withinthe meaning and equivalency range of the appended claims are intended tobe embraced therein.

What is claimed is:
 1. A method for playing a card game in which awinner and a loser are determined between a dealer and at least oneplayer using N cards each, the method comprising: dealing (N−k) cards tothe at least one player's hand and dealing (N+k) cards to the dealer'shand (k=1, 2, . . . , N−1); selecting k cards from among the (N+k) cardsof the dealer's hand according to a predetermined method; anddetermining a winner and a loser by comparing N cards remaining in thedealer's hand with N cards including the selected k cards and the (N−k)cards dealt to each player's hand.
 2. The method according to claim 1,further comprising moving the selected k cards to a community card zone,wherein the community card zone is a card zone in which cards commonlyused for the at least one player are arranged during a card game.
 3. Themethod according to claim 2, wherein the movement of the selected kcards to a community card zone comprises assigning one number to each ofthe (N+k) cards of the dealer's hand, arranging the (N+k) cards of thedealer's hand according to the assigned numbers, selecting, if k numbersare determined according to a predetermined rule, cards corresponding toeach value of the k numbers from among the (N+k) cards, and moving theselected k cards to the community card zone.
 4. The method according toclaim 2, wherein when the (N+k) cards of the dealer's hand are numberedand arranged, the (N+k) cards are exposed.
 5. The method according toclaim 2, wherein the predetermined method is a number decision game fordetermining k numbers.
 6. The method according to claim 5, wherein theplayer is allowed to make a wager in the number decision game.
 7. Themethod according to claim 5, wherein the number decision game is a dicegame.
 8. A method for playing a card game in which a winner and a loserare determined between a dealer and at least one player using N cardseach, the method comprising: dealing (N−x) cards to the at least oneplayer's hand (x=1, 2, . . . , N−1); dealing (N−y) cards to the dealer'shand (y=1, 2, . . . , N); dealing (x+y) cards to a temporary zone;selecting x cards from among the (x+y) cards dealt to the temporary zoneand moving the selected x cards to a community card zone; moving y cardsof the temporary zone except for the x cards moved to the community cardzone to the dealer's hand; and determining a winner and a loser bycomparing N cards including the (N−x) cards dealt to each player's handand the x cards in the community card zone with N cards of the dealer'shand including the (N−y) cards dealt to the dealer's hand and the ycards moved from the temporary zone to the dealer's hand, wherein thecommunity card zone is a card zone in which cards commonly used for theat least one player are arranged during a card game.
 9. The methodaccording to claim 8, wherein the movement of the selected x cards to acommunity card zone comprises assigning one number to each of the (x+y)cards of the temporary zone, arranging the (x+y) cards in the temporaryzone according to the assigned numbers, selecting, if x numbers aredetermined according to a predetermined rule, cards corresponding toeach value of the x numbers from among the (x+y) cards, and moving theselected x cards to the community card zone.
 10. The method according toclaim 8, wherein when the (x+y) cards dealt to the temporary zone arenumbered and arranged, the (x+y) cards are exposed.
 11. The methodaccording to claim 8, wherein the predetermined method is a numberdecision game for determining x numbers.
 12. The method according toclaim 11, wherein the player is allowed to make a wager in the numberdecision game.
 13. The method according to claim 11, wherein the numberdecision game is a dice game.
 14. A method for playing an on-line cardgame, the method comprising: generating first card information about(N−k) cards for at least one player terminal and generating second cardinformation about (N+k) cards by a game player (k=1, 2, . . . , N−1);transmitting the first card information to the at least one playerterminal through a transceiver by a card dealer; generating communitycard information about k cards selected from among the (N+k) cards basedon the second card information according to a predetermined method bythe game player; generating third card information using the first cardinformation and the community card information and generating fourthcard information using the second card information and the communitycard information by the game player; and determining a winner and aloser using the third card information and the fourth card informationby a winner-loser decider.
 15. The method according to claim 14, whereinthe third card information includes information about N cards includingthe (N−k) cards indicated by the first card information and the k cardsindicated by the community card information, and the fourth cardinformation includes information about N cards obtained by excluding thek cards indicated by the community card information from the (N+k) cardsindicated by the second card information.
 16. A method for playing anon-line card game, the method comprising: selecting (N−x) cards andgenerating first card information about the selected (N−x) cards by agame player (x=1, 2, . . . , N−1); selecting (x+y) cards and generatingsecond card information about the selected (x+y) cards by the gameplayer (y=1, 2, . . . , N); selecting (N−y) cards and generating thirdcard information about the selected (N−y) cards by the game player;transmitting the first card information to at least one player terminalthrough a transceiver by a card dealer; generating community cardinformation about x cards selected from among the (x+y) cards indicatedby the second card information according to a predetermined method bythe game player; generating fourth card information using the first cardinformation and the community card information and generating fifth cardinformation using the second card information, the third cardinformation, and the community card information by the game player; anddetermining a winner and a loser using the fourth card information andthe fifth card information by a winner-loser decider.
 17. The methodaccording to claim 16, wherein the fourth card information includesinformation about N cards including the (N−x) cards indicated by thefirst card information and the x cards indicated by the community cardinformation, and the fifth card information includes information about Ncards including the (N−y) cards indicated by the third card informationand y cards obtained by excluding the x cards indicated by the communitycard information from the (x+y) cards indicated by the second cardinformation.